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¤ Adventurer
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Template Type: Adventurer
| Strength: | 2
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Nimble: | 3
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Aim: | 3
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| Smarts: | 2
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Cool: | 3
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Common Sense: | 2
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| Luck: | 5
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Oops! Points: | 7+2d6
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Strength Damage Bonus: -
Armor Value: 2
Shtick: "It'd take a Miracle" Effect
Money: 160 Bucks
| Skill | Associated Attribute | Skill Level | Skill Level Modifier | Racial Bonus | Skill Score |
| Shoot Things: Gun | Aim | Expert | +3 | - | 6 |
| Dodge | Nimble | Expert | +3(4) | - | 7 |
| Duck | Nimble | Expert | +3(4) | - | 7 |
| Hurt People | Strength | Hack | +2 | - | 4 |
| Run Real Fast | Nimble | Hack | +2 | - | 5 |
| Fast Talk | Cool | Hack | +2 | - | 5 |
| Acrobatics | Nimble | Dabbler | +1 | - | 4 |
| Notice Detail | Aim | Dabbler | +1 | - | 4 |
| Drive Vehicle: Spaceship | (Nimble+Aim)/2 | Dabbler | +1 | - | 4 |
| Throw | Aim | Dabbler | +1 | - | 4 |
Stuff: Wartoy Zap-a-gun, Electroknux, W.A.R.P., Inc., Personal Force Field(2), Backpack, Swiss Army Knife, W.A.R.P. Inc. Universal Translator, Guttem Cutedeath Grenade x 2, Militech Flash Grenade x 5, Militech Hand Grenade x 10, Wartoy Smoke Grenade x 5.
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¤ Notes
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I decided to take a basic adventurer and fully flesh them out. And I know I really went grenade happy... I'm still not sure why. But they are unstable adventurers, so it fits.
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