¤ Adventurer
Template Type: Adventurer

Strength: 2
Nimble: 3
Aim: 3
Smarts: 2
Cool: 3
Common Sense: 2
Luck: 5
Oops! Points: 7+2d6

Strength Damage Bonus: -
Armor Value: 2
Shtick: "It'd take a Miracle" Effect
Money: 160 Bucks

Skill Associated Attribute Skill Level Skill Level Modifier Racial Bonus Skill Score
Shoot Things: Gun Aim Expert +3 - 6
Dodge Nimble Expert +3(4) - 7
Duck Nimble Expert +3(4) - 7
Hurt People Strength Hack +2 - 4
Run Real Fast Nimble Hack +2 - 5
Fast Talk Cool Hack +2 - 5
Acrobatics Nimble Dabbler +1 - 4
Notice Detail Aim Dabbler +1 - 4
Drive Vehicle: Spaceship (Nimble+Aim)/2 Dabbler +1 -4
Throw Aim Dabbler +1 - 4

Stuff: Wartoy Zap-a-gun, Electroknux, W.A.R.P., Inc., Personal Force Field(2), Backpack, Swiss Army Knife, W.A.R.P. Inc. Universal Translator, Guttem Cutedeath Grenade x 2, Militech Flash Grenade x 5, Militech Hand Grenade x 10, Wartoy Smoke Grenade x 5.

  ¤ Notes
I decided to take a basic adventurer and fully flesh them out. And I know I really went grenade happy... I'm still not sure why. But they are unstable adventurers, so it fits.



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