¤ Mercenary
Template Type: Mercenary

Strength: 2
Nimble: 3
Aim: 4
Smarts: 3
Cool: 3
Common Sense: 2
Luck: 3
Oops! Points: 5+2d6

Strength Damage Bonus: -
Armor Value: 6
Shtick: Escher Effect
Money: 60 Bucks

Skill Associated Attribute Skill Level Skill Level Modifier Racial Bonus Skill Score
Shoot Things: Really Big Gun Aim Expert +3 - 7
Dodge Nimble Expert +3 - 6(7)
Duck Nimble Expert +3 - 6(7)
Shoot Things: Gun Aim Dabbler +1 - 5
Hurt People Strength Dabbler +1 - 3
Blow Things Up Smarts Dabbler +1 - 4
Intimidate Cool Dabbler +1 - 4
Notice Detail Aim Dabbler +1 - 5
Notice Obvious Common Sense Dabbler +1 - 3
Acrobatics Nimble Dabbler +1 - 4

Stuff: Militech G-10 Thumpgun (with Militech Laser Targeting System), Wartoy Zap-a-gun, Bulletproof Vest, Trenchcoat, W.A.R.P. Inc. Virtual Locator, W.A.R.P. Inc. Timestream Compass, 4 blocks Plastique.

  ¤ Notes
This was a 'for all situations' character I made up. Someone that knows a little of everything and has the right skills and equipment to make it in the game. (My own little attempt at power-gaming. Too bad I never got to use him though)



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